Works and Ideas to the following Topics
As part of hub.berlin 2017, Retune presents the work of 10 Berlin based artists in a Digital Arts Lab. Highlighting art as an ongoing process and as a result of a human-technological collaboration: In a constant dialogue between trial and error, revision, improvisation, rejection and remaking.
The Lab consists of a process-exhibition, workshop sessions and talks. It offers a peek into the creative process and its approaches.
The exhibition is conceived as an open invitation to visitors to become part of the process and to experiment with technology. In an laboratory setting all artists share their knowledge in workshop sessions.
A talk slot "Digital Arts" in the Innovation Space interweaves the discourse of the exhibition into the hub.berlin conference program. Selected artists are speaking about the potential of merging art and technology for business, education and design.
In terms of content, the Digital Artists Lab picks up the technically and economically driven developments discussed at hub.berlin and reflects them experimentally from an aesthetic point of view. Widening the perspective beyond commercially driven applications of technology.
Participants will learn about the slime mould type Physarum polycephalum and cultivation methods.
"Media forms Behaviour" – About the quality of interaction. Looking inside "Sensing Colorspace", Impulse-unit and Discussion.
Everyone is invited to make their own phone units meter or measuring tape. What used to be the units of the human body (thumb, feet etc) is represented today by the smartphone, the digital self. And of course like with the real feet and thumbs every phone has a different size! But your new meter will definately fit in your pocket. Measure everthing with it!
**the new measurement comes advertisement free.
The workshop will dive into the collaborative process between artists, designers and scientists using as a case study the research and development of Amygdala, the work on display. How do an artist, a neuroroboticist, a designer and a programmer work together towards a common goal? What are the key conditions enabling such a complex collaboration across different disciplines? What science can give to art and craft, and vice versa, what art and craft can give to science?
You ever thought about creating a 3D art piece beyond the navigation and movement restrictions of a 2D computer screen? Join us to create three dimensional art in Virtual Reality. We will collaboratively build a sculpture using Oculus Rift and Touch controllers. Experience the interaction and sensation of creation digital three dimensional objects directly in 3D space.
Within the workshop, Christian Zöllner will talk about the potential and challenges of digitalizing hand craft on the example of ceramic 3D printing. The Exhibition itself is an open workshop, so visitors can flow in and see the ceramic 3D printing live in action.
The workshop will focus, in an informal way, around the technology used to gather and process the data utilised to model the sculptures, as well as the practical side of the production process.
Internet of Things (IoT) is a promising new technology, but there are many implications for surveillance and control mechanisms. How does it feel to become and control an object? Internet of Things (IoT) is a promising new technology, but there are many implications for surveillance and control mechanisms. How does it feel to become and control an object? Can it change the perception of things? Try it out and learn more about how this IoT installation is built using Virtual Reality and Robots. Try it out and learn more about how this IoT installation is built using Virtual Reality and Robots.
This workshop will introduce the field of machine learning and its existing and speculative implications to new media and art in general. We will discuss applications of neural networks and associated algorithms to producing images, sounds, and texts, showing examples of contemporary works using these abilities. Finally, we will introduce a set of practical materials and resources online to help people get started applying this technology into the domains they care about.
The artists will demonstrate the challenges of Computer vision and its visual representation. Custom Software solution will be explained and investigated for the guests to follow. Furthermore we will demonstrate different possibilities to play with AR in the exhibiton space.
Jasmin Grimm is a programme developler, lecturer and creative producer for international cultural projects. She develops workshops, exhibitions and conference programmes for cultural organisations. Her work focusses on intercultural exchange, art and creative technologies.
Julian Adenauer is a Berlin based creative engineer. He is founder and director of the Retune Festival and the Retune Creative Technology GmbH. He works in a variety of functions at the intersection of art, design and technology: curating events, holding talks and workshops and realizing own and client projects.
The Constitute is a design and art studio in Berlin. Since 2012 Christian Zöllner and Sebastian Piatza have been working together on projects at the interface between media art, design, science fiction and research and in recent years they have been able to realize numerous self-initiated and commissioned projects. In addition to the active artistic and artistic practice, The Constitute is engaged in academic teaching and is increasingly active as an actor for digitization in crafts, art and society in rural areas.
Creative squirrel, chaos kid & in love with the idea of new worlds, I'm on a mission to explore what the heck VR is. Especially fascinated by UX & art in VR I'm working on the VR game Lucid Trips, teach VR at Design Factory International Hamburg and guide longtime VR Trips in collaboration with academic researchers as the worlds first VR Shaman. A passionate advocate of sharing & caring I'm an active member of the international and local VR community. After exploring the early days of VR setting up the hamburg based VR Nerds collective I'm now notworking at VR Base Berlin.
Gene Kogan is an artist and a programmer who is interested in generative systems, computer science, and software for creativity and self-expression. He is a collaborator within numerous open-source software projects, and gives workshops and lectures on topics at the intersection of code and art. Gene initiated ml4a, a free book about machine learning for artists, activists, and citizen scientists, and regularly publishes video lectures, writings, and tutorials to facilitate a greater public understanding of the subject.
Raphaël de Courville is a media artist, and educator based in Berlin. Prior to co-founding NEEEU, Raphaël worked for ART+COM where he led a prototyping and R&D space focused on ambient interaction. He has also been hosting the Creative Code Berlin meetups since 2013. His work has been exhibited internationally, including at Akademie der Künste (Berlin), White Night (Brighton), Collegium Hungaricum (Berlin).
Javier Soto Morras is Senior Interaction Designer at IDEO, Cofounder of Onomo & HAIZE Kickstarter, Development Director / Head of projects at Studio XO.